General chaos download


















The two opposing generals are named, appropriately enough, General Chaos and General Havoc. Before each battle, you select soldiers to make up the squad from various types including gunman, flame thrower, rocket launcher, dynamite blaster, and grenadier.

This is very similar to Cannon Fodder games, except the soldiers here don't have individual personality but then again, Cannon Fodder soldiers always look identical to me - they just have different names. But I digress. There's a limit to the kind of soldiers you can choose, so you can't have put 5 flame throwers on the squad and expect a nice barbecue day ;. As in Cannon Fodder, you view the action from an isometric perspective, watching cartoony soldiers duke it out on the battlefield.

The game offers an excellent balance between action and strategy. For instance, whenever two soldiers on opposite sides get close enough, close combat will ensue. You can punch, kick, or even kick him in the -err, you know. If one of your men loses all his health points, he will fall down and lie hapless on the ground. To help the poor guy, you must move another soldier close to the injured and call out for a medic to revive him, but there's a limit on the number of times you can use medic.

There are also many power-ups and new weapons on the battlefield to pick up and use. The game is a lot of fun both in single player or multiplayer mode.

Another high point of the game is the excellent tutorial mode. Called "boot camp," this mode explains all the basics of gameplay and user interface in a clear-cut manner. Not that the game is hard to learn - the game's user interface is elegant, intuitive, and completely unobtrusive.

With a huge dose of charming humor, captivating gameplay, and a nice mix of strategy, General Chaos is addictive and challenging. If you like Cannon Fodder or similar games, you will love this console game. Highly recommended! General Chaos screenshot. Enter one or more words that must all appear in category, title or description. Rampant spamming of a single attack to win a close quarters combat match can sometimes result in the attacking player being shot by the opponent with a pistol after it appeared the victim was defeated.

Each side had one medic per round that could be called in to revive a downed player. Once selected, the cursor turns into a cross and can be placed on a downed character, the medic then runs in from offscreen and performs CPR. The downed character is then revived with lowered health.

While medics are invincible to fire, players can position themselves so as to kill a revived player as soon as they stand up. Characters are able to take several hits before dying, however many explosive weapons would cause them to fall. Once players had reached their damage limit, they would lie on the ground for a time until they expired. Players could use a medic to revive them while downed. Some weapons, such as the Launcher, can kill players instantly, turning into skeletons and crumbling to dust.

The Flamethrower is also capable of doing this. The Blaster can easily trap enemies in such a way as they can not escape between detonations, however this is not an un-revivable, instant death. In a time where class based game play was not popular, General Chaos employed a class system to give players more choices and more opportunities for planning out an effective attack. The classes are listed below with strengths and weaknesses.

Weapon range is given in the game's "Boot Camp" section. Armed with an assault rifle, the gunner excels at doing medium damage at a good range. Effective up to 40 meters, the Gunner is essential for dealing damage and keeping the pressure on the opponent. The downside to the Gunner is that the rifle can be prone to jamming, leaving the Gunner vulnerable for a few seconds.

Using a rocket launcher, this unit is effectively the game's sniper, as his rockets can hit any target across the map as long as there are no obstacles that block the rocket. His weapon's range is at meters and can permanently kill members of the opposing team. The Launcher's limitation is that he can only fire one rocket a time, thus reducing his effectiveness at close range, and can be harassed by more aggressive units like the Scorcher or Gunner.

With a handful of grenades, the Chucker can lob his grenades across the terrain and deal splash damage to a group of enemy soldiers. The Chucker's throw is limited to 50 meters, but his grenade tosses can be used to siege out units that are hiding behind cover. Like the Launcher, the Chucker can be taken down by more aggressive units and cannot throw more than one grenade at a time. Armed with a flame tank on his back, the Scorcher's flamethrower and persistence can literally melt away an entire army.

Although his weapon only has an effective range of 5 meters, Scorchers can flank the enemy and light units up and, if timed correctly, barbecue an opponent with no reprisals from the enemy.



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