It can be moved from there by dragging the small gray box at the top-right of it. If none of those help, disable your other plugins as a test to find incompatibilities. If you have any addons that enabled CPU profiling, turn it off, it greatly increases the amount of work WoW has to do.
What can I do to fix this? QuestHelper intrinsically uses a chunk of RAM. You can currently expect about 15m of usage. There's really not anything anyone can do about this, but that small amount of RAM usage also shouldn't be much of an issue. You'll save hard drive space and RAM, but lose any preferences you had saved.
I don't recommend it, but if you want to, it's fine. First, try right-clicking it and looking for a "hide" option. Try them all - at worst, you'll end up with extra arrows.
The same command will disable it again. If you'd rather move it instead, you can drag it around by left clicking. I don't really officially support these options, but they seem to work. How can anyone see anything? Any bugs are probably either his fault or Blizzard's. ZorbaTHut is did a lot of development before the 4.
Smariot is the original developer of the package. Nesher and Vipersniper both made improvements while Smariot was still maintaining it, and are worthy of praise. Lonadar and Divinewind haven't actually written any code, but they've been helping out with customer support for many months now, and their assistance has been invaluable.
Simple explanation: Don't run any programs attached to UI mods. Just decompress them into your addons directory. The major site installers, like the Curse. Be suspicious of everyone and don't give out your password. Despite persistent rumors, Questhelper does not contain anything that can steal your password. Such a thing isn't even possible. It should hopefully be smart enough to do The Right Thing, and not require you to meddle with it.
The task QuestHelper thinks you should do first is displayed on your minimap, which you can mouse over for a description. If the task isn't in your current zone, then it will point towards where QuestHelper thinks you should go to get there, such as a flight master or the zone border. There are 'marching ants' connecting the objectives, showing you the order QuestHelper thinks you should complete them in.
You can right click on an objective to get a list of options for it. The only catch might be that they don't automatically disappear if you click on something else. You can right click anywhere on a menu to hide it, or select the Close Menu command from the end of the menu. Most objectives default to "Normal". Objectives for timed quests default to "High". User created objectives default to "Highest". QuestHelper will try to arrange the objectives so that higher priority objectives get done first.
You can use priorities as hints to get the objectives in an order you'd prefer, without the need to micro-manage the route list. The first filter is "level", which by default is on. It will cause QuestHelper to ignore any objectives that your current party probably isn't high enough to complete. The second filter is "zone", which by default is off. It will cause QuestHelper to ignore any objectives that aren't in your current zone.
The third filter is "done", which by default is off. It will hide objectives for any quests that aren't complete. You can use this if you don't want to quest and just want to turn the quests you do have in.
The fourth filter is "blocked", which hides blocked objectives, i. This is probably most useful if you prefer to hide the "ant trails", as the route it will compute will be somewhat of a lie. The fifth filter is "watched", which hides objectives that you are not currently tracking via WoW's built-in quest tracker.
This gives you a lot of control over which quests QH shows, but may limit you to fewer quests tracked at once. The sixth filter is "group", which by default is on. It will cause QuestHelper to ignore group quests while you're not in a group. By default, it permits 2-player group quests, but not more. The seventh filter is "wintergrasp", which ignores Wintergrasp PvP quests if you are not actually in Wintergrasp at the time. Note that sharing only tells your peers what objectives you have, your completion progress for them, and the priorities you have assigned to them.
Information such as item drops and monster locations are not shared. Each peer will take this information and calculate their own route from it. Assuming you stay together and work cooperatively, which was the whole idea behind this feature, your routes should end up being almost completely identical, and you can follow it and rest assured that nobody is getting left behind. Objectives shared by multiple users won't be removed until everybody has completed it.
If you'd like to volunteer to update it, let me know. Note that not all settings can be changed through the menu. The only locale that is complete right now is "'enUS"'. Missing translations will be marked with red text.
When on, will share quest objectives and progress with other party members that are using QuestHelper 0. I use this for debugging, but some people just love to stare at streams of meaningless data.
It's really quite hypnotic. Can be positive or negative. Invoke with no arguments to see the current offset and your effective level at various party sizes.
This is the default. So, if you play both sides, it will always think the quests you did for the opposite faction are new. The queries allow fuzzy string matching, and so should happly accept typos and partial matches.
You may also use a comma, should you feel the need to. Note that this considers the the levels of everyone in your party, not just you. If you're partied with somebody higher than you, it might not hide a quest that it otherwise would have. You probably don't need to worry about this.
I'd prefer if you avoided using this any time other than immediately after sharing your collected data. More translations are good! Do not yell at me if things get delayed or shuffled. Pushing versions back happens extremely frequently if unexpected new bugs crop up.
You may also notice there are no dates listed - that's intentional, if I knew how long it would be I'd have fixed it by now. This is just to give you an idea of what my next major plans are. Right now, most of the work is going on behind the scenes. You won't notice any significant QuestHelper improvements because I'm adding backend code to support eventual major improvements, and to keep the entire thing from melting down. New features are coming, but don't hold your breath.
Go to Page Addon Info. Change Log Other Files Comments 1, Add Favorite. Adds a little collection logic. At the moment, the addon works as a data collector only for Pandaria.
There MAY be a few bugs to deal with once people start leveling Pandarens. It's because of this that I have resisted updating the addon here, but I want to keep you folks at least function. It works, except of course for the database not yet being up to date. This fixes that. In two cases, the precision of GetTime was actually in use and the desired difference was rounded up to the next second.
Cartographer support will not be included ever again. Note: This is in preparation for adding in new functionality. The guid position was moved and a number really was being returned. This was introduced in the 4. In order for QuestHelper to run, at least two of the data addons must be enabled: The base and the locale specific one for your locale. My hope is that this will resolve some of the lag issues.
Please note that this release will wipe out any old data, so please submit before updating. To be clear, the database is still not updated post 4. No, the database has not yet been updated to include content from patch 4. Look under Data on the Description page about how you can submit your data and add to the new database. Thanks for the memories! They include free video games. Short version: QuestHelper isn't being updated much anymore, for a variety of reasons.
I'm going to keep it working, but aside from a few interface improvements that I've been meaning to put in for months, you're probably not going to see many big changes. Long version: QuestHelper's always been kind of an odd project for me. I picked it up because it looked like a challenge, because I wanted it to work better for my own purposes, and because I saw a lot of potential for what it could become.
Since then, we've seen a lot of changes in WoW. I started back in the days of 2. As WoW has changed, so has my situation. I always enjoyed dungeons more, and with the 3. I imagine I'll level up a Worgen through quests once Cataclysm comes out, just to see the new quests, but that's about it. I originally picked up WoW to play with friends and to learn from Blizzard's design expertise. All the friends I originally joined with have quit, I started raiding and then stopped again, and, minus the changes coming up in Cataclysm, I feel like I've learned everything I'm going to from Blizzard, and learned quite a few things that Blizzard could stand to learn.
Hey, Blizzard. Hire me to balance your classes. You want me. Trust me on this. I'll make your game sing. Without those, I would have had to dump it much earlier - your generous donations literally kept QuestHelper running. With the 3. I simply can't afford to put a lot of time into it anymore. Note: This isn't an attempt to throw blame on people or anything of that sort, I don't want you to feel guilty for not donating, I'm not trying to make a last snatch of cash off this thing.
It's just what happened. Sometimes the economic truths change. QH was partially useful as a vehicle for learning how to deal with large userbases done, mostly and, I'll admit, for advertising my other projects. Both of those, obviously, aren't as useful anymore. Unfortunately, Blizzard's addon development rules, coupled with the 3. If I were to do that - and I'd still like to do that - I'd need a level of funding that I simply don't have potentially available anymore.
If you're sitting out there with a few million bucks burning a hole in your pocket, lemme know - I might have a good way to spend it - but without that person showing up, my ultra-long-term plans are pretty infeasible, and I already burned a month trying to come up with alternatives. It works. It's got a few glitches, it's got a few missing features. Fundamentally, it accomplishes what I wanted it to accomplish.
I'm proud of what I've built, but I don't see anything to add that seems worth the time. I don't yet know what the future of QuestHelper brings.
Obviously, there's some question about whether it will continue working in Cataclysm. I really couldn't say - the Cataclysm conversion might be simple, it might be a major redesign of QuestHelper's interface. I'll let you know when I find out. This will happen once I get my hands on a Cataclysm beta code. But if someone would like to try, take a look at the sourcecode and go add something moderately major. But beyond that: it's been a good ride, thanks for coming along. I've had a lot of fun working on this thing, and that's largely thanks to the people who donated, the people who encouraged me, and the people who helped out with tech support.
You're all awesome. Go kill Arthas for me. I'm hoping to get some of these bugs squashed but I still need more debug reports, so keep 'em coming. Let's have it for another game! Sorry 'bout that. Come give it a shot!
Achievement support out of beta! There may be bugs, please report. You know the drill by now. Another pile of bugfixes in this version - once again, please report anything that's problematical. If you had an error in 1. Every error report I received had been handled one way or another, but some of them may still be live, as I was unable to reproduce some of them.
Also, if you can give solid reliable instructions on how to reproduce any error, it's much appreciated! I may improve it in the future. Merely go into your existing Achievements pane and look for a little checkbox on the bottom-right of some achievements next to the QuestHelper symbol.
Check the box and follow the path! Want an easier way to find achievements QH can assist you with? Look at the dropdown in the topright of the achievements window, and choose "QuestHelpable". Now it only shows QH-compatible achievements. Caveats: First, there are some achievements that QH claims it can help with that, in reality, it's pretty much useless for.
At the moment this includes just about everything in the PvP category, many things in Raids, and the entire World Events category. Conversely, there are some achievements that QH could help with that it currently doesn't, mostly all the Classic and BC dungeons, but also some of the World Events. Yes, Bonfires and Candy are. They should be back before next year, along with Elders. Second, if you add a lot of achievements, Questhelper may get somewhat slow and memory-hungry.
Adding all the Exploration nodes to a new level 1 character generates approximately 1, individual locations to visit, burns around megs of RAM, and takes something like twenty minutes to finish the setup phase.
Its path generation may suffer under this kind of load. Luckily, it's reasonably easy to remove and add things, but if you say "I added World Explorer to my level 2 hunter and it got slow, how can I fix this" my answer is going to be "turn off World Explorer". Third, there's no way QuestHelper can know where rare mobs are at any particular moment, so it just routes you to where they probably are, and if they aren't there, well, ignore the node right-click the item on your minimap and come back later.
There may be bugs. Yahoo Web Search Yahoo Settings. Sign In. Search query. All Images Videos News. Local Shopping. Anytime Past day Past week Past month. About ,, search results. It's well worth the download. TBC Classic, like vanilla Classic, is missing multiple quality of life features, including quest aids and trackers. People also ask. It's not a guide, but we plan to add integration for any classic guide addons to make sure they work well with questie.
Features Quest Communication - QuestieComms is now live! You can now see others progress on the tooltip without the quest. Waypoints - Waypoint lines for quest givers showing their pathing. Currently, most of the 1. Now is also the time for feature requests and suggestions as everything needs to be redone, if you have any ideas we're open to hearing them. Go to Page Addon Info. Change Log Other Files 21 Comments Add Favorite. Compatibility: Classic Patch 1.
It's still not possible to show icons for this quest as it's in an instance. Normally updating without restarting the game is safe, but not always. If we add new source files, the game can't load those new files in until it restarts which can cause a lot of problems - Add checkbox to hide or un-hide quests to the quest search, and one to indicate if the quest is hidden by questie for other reasons - Show tooltips on items for finished objectives, so its easier to tell what quest the items are for - Fix a bug where blacklisted quests weren't properly being hidden so quests like CLUCK!
We're working on it but needed to get these other fixes out first Quest Fixes - Add missing items to the DB for the quest "Cliffspring River Sample" and "Crown of the Earth" - Fix un'goro power crystals incorrectly showing that they drop from mobs in the zone - Flag "Gift Giving" as a holiday quest so it doesn't incorrectly show - Fix "Touch of Weakness" incorrectly showing in brill - Flag some Argent Dawn quests that aren't available in the current phase - Fix more incorrect requirement data for "The Tome of Divinity" quest chain v4.
It's VERY work-in-progress, so it's disabled for now. Not all names are pulled in for each language, but most of them should be - Add individual toggle option for map and minimap notes. Please report bad quests sill so we can correct them in the database TIP: Press shift to read a brief description of the quest!
This should fix quests that have a specific quest giver for each faction - Begin restructuring of search feature. Work in progress.
Quest data fixes - Add missing breadcrumbs for "Tome of Divinity". There may still be some missing though, there are a bunch of breadcrumbs for that quest. This could happen a number of ways on previous versions, and would cause many previously completed quests to show as available - Fix a rare bug where questie would sometimes cause unrelated blizzard UIs guild permissions, group UI etc to throw errors about actions only available to the blizzard UI. Icons not showing on map - Some spelling mistake corrections v4.
Translation data is still needed for NPC names and quest text in these languages, but that's coming. This allows you to turn off all objective icons and only show available quests - Fix for "Candles of Beckoning" and "The Dormant Shade" a few quests in this chain had incorrect data - Minor config UI fixes v4. Core fixes - Make sure complete quest icons are above others - Fix misdetecting quest objectives when an objective has missing DB data - Cleaned up some minor issues with the config ui - Tooltip cluster code now properly accounts for minimap zoom - Fixed a bug where item tooltips were registered multiple times, or never registered - Temporarily rename HereBeDragons library to prevent conflicts with other addons.
This should prevent bugs like "icons showing in the wrong zone" Quest data fixes - Import new requirement data that should fix a lot of "breadcrumb" quests, which were incorrectly showing as available before - Add soothing spices vendor icons nearby their respective quests - Fix "pearl diving" incorrectly showing drops from badlands mobs - Fix spawn point of "supply crate" for badlands quest - Blacklist gems, green hills of stranglethorn pages, and shredder operator manual pages to prevent map clutter v4.
This is currently disabled as it's not quite functional yet Quest data fixes: - Fix "Raene's cleansing" quest chain - Fix "zzarc vul" spawn point - Fix "vincent hyal" spawn point - Fix "Flawed Power Stone" not showing as available - Proper fix for lightforge ingots incorrectly showing as available previous fix didn't work in all cases v4. Archived Files File Name. A Murloc Raider. I see that Questie has been updated on curse, but not here. I use minion to update my addons from here.
Will updates get uploaded here? A Rage Talon Dragon Guard.
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