Nearly a year ago, Activision decided to jump into the highly competitive PSX car combat market. It seemed that everyone was trying to challenge Twisted Metal for the car combat crown. Fast forward to today and you will find that while the PSX is loaded with these games, the N64 is starved for them. In fact, they have nothing that even comes close to the auto carnage offered on the PSX, until now. Activision now has the opportunity to lead the pack and set the bar for car combat on the N64, and let me just say they did a pretty darn good job.
After playing the game for about 30 seconds, it became very obvious to me that this game was a direct port of the PSX version in terms of the back-story, characters and majority of the combat arenas. With that in mind, please read my review of the PSX version of Vigilante 8, then come back and I will give you the lowdown on the changes that have been made between the versions. Not everything is the same between this version and the PSX version.
Before I go into the differences, I do want to mention one thing that is the same. This game is a blast to blow stuff up in. That was one of the major draws to the PSX version and it still holds true for this version. If you enjoy blowing up everything, from trees to buildings to other players, you will be in heaven.
Just like the PSX counterpart, if you see it, most likely it can be blown up. Bottom line is that is what this game is all about. Ok, now on to the differences. First off, I complained about control in the PSX version.
I had some control difficulties with the PSX version, but these issues have pretty much been resolved in this version. The problem I was having with the PSX version had to do with the forward and reverse controls being poorly located, causing me to go in reverse when I was trying to turn, and other similar issues. Well, the control scheme is laid out differently on the N64 version, requiring you to hold a button down and the stick in a direction before you will head that direction.
What this means is that you really have to try to go forward or backwards now. Fixing this problem made me smile. Another thing that is different is that they have added a couple of bonus arenas to shoot for.
The game starts with eight arenas that are very similar to the PSX arenas, but there are a couple of N64 exclusive arenas, including a bright cartoony-looking arena.
This will give veteran players something new to shoot for if they have already played through the PSX version. The last improvement in terms of gameplay comes on the multiplayer front. They have added a four-player split-screen option that allows you to blast away at your three closest friends.
I think it is now official. Nintendo 64 is the console of choice if you are looking for four-player action. I personally don't like playing games that are split down that small, but a lot of people really enjoy it. I will say that if there is any game on the N64 that I enjoy playing in split-screen mode, this is it. There is just something more satisfying about blowing up your buddies.
The game also has a two-player cooperative mode, which is more up my alley. I really enjoy games that let you play in tandem and I wish more games would add this feature in. A big pat on the back to Activision for getting this in the game. I do think it needs to be mentioned that the missions are basically the same as the PSX game, so if you have played through it, your only motivation to play through this game is to unlock a couple of new arenas.
I think the missions are way too short and can be too easy at times. Don't get me wrong. They are fun, but they just seem to end a bit too soon.
The other area where the game has been upgraded is in the graphics department. Everything is crisp and clear and the game even plays in a high resolution mode if you have the Expansion Pak. The game does suffer from a little slowdown when there is a lot of action on the screen and the explosions can look a little grainy, but other than that the game looks great.
I think the vehicles were more detailed and cleaner-looking as well as the arenas. The game has a surprisingly low amount of fogging that we have all come to expect from the N64, which is always a plus in my book. Overall, this game is not leaps and bounds above the PSX version, but if you do not own a PSX this game is worth picking up.
As of this writing, you will not find anything else like it on the N If you enjoy blowing stuff up, you should be good and satisfied after a few rounds. Also, if multiplayer is your thing, car combat games really cater to multiplayer action so you should be blowing up your buddies for hours on end.
The single player is a bit short and anticlimactic, but still worth playing for a while. Vigilante 8 roars onto the N64 with groovy graphical improvements and multiplayer options aplenty.
PlayStation car-combat fans will be envious of the game's visuals; smooth textures do wonders for both the vehicles and the southwestern terrain, while the frame rates totally sweet Even at this early stage, there's no discernible slowdown during play--and only a hint of it when the screen is filled with special effects. The build we tried, however, featured fog effects on some levels to mask draw-in on the horizon.
Hopefully, this haze will be minimized before release. New gameplay elements include a quest for the alien, while new play modes include Brawl, Smear, and Survival. Two players can now go on cooperative quests, and Activision will make full use of the N64s built-in controller ports, offering three- and four-player battles.
With good controls already in place and a funky new soundtrack on the way, Vigilante 8 looks ready to claim the bit car-combat crown. Vigilante 8 brings car combat to the Nintendo 64 at last--and what an explosive bit debut for the genre! This baby's had a tune-up since it hit the PlayStation roadways, making this years model worth more than just a test drive. V8 takes place in an alternate where rival automotive gangs rule the Southwest in the midst of an oil shortage. Each gang member has a unique car, weapon, and quest, but they all share the same tools of the trade: rockets, mortars, mines, and leadpumping machine guns!
The gameplay hasn't strayed from its PlayStation incarnation--there's plenty of chaotic blasting in airport graveyards, through casinos, and on the slopes of a ski resort. The bad guys' goals destroy stuff! Up to four players can battle it out in cooperative quests, head-to-head battles, team games, and the three-on-one Smear mode. Through it all. V8s interactive stages make the game much more enjoyable and its world more engrossing.
While you whale away on punks and fools, you can catch a ride in a blimp, knock around boulders, dodge exploding manhole covers, trigger avalanches, and destroy buildings to reveal power-ups. The terrains a veritable treasure trove, and it's worth exploring.
And what a nice-looking world you have to explore. The Nintendo 64s graphical power really comes into play here; the levels are filled with crisp objects and coated with smooth textures.
Plus, Luxoflux the developers put the pedal to the metal to get a fine frame rate. The PlayStation game's 70s soundtrack returns, this time adding some pompous art rock to its established mix of funk and disco. The characters' melodramatic taunts sound a bit silly, but at least they're clear. Vigilante 8 could have been a hack-job port of the PlayStation code, but instead, the games been retooled and tweaked for its new platform--and the effort shows.
N64 car-combat fens, start your engines! The N64 game clearly delivers crisper goods than the PlayStation version, even with the standard fog and minor pop-up problems. Those few flaws don't dull an otherwise gorgeous game. Booming explosions, clear if somewhat goofy voices, and time-warp tunes ranging from funk to art rock add up to a positively groovy soundtrack. None of the control problems that some users experienced on the PlayStation crop up here--handling is smooth, responsive, and very arcade-like.
With a four-player mode as well as expanded two-player options, the fun of blowing stuff to smithereens goes on and on. Vigilante 8 sets a great example for other N64 car combatants to follow. The sequel to last year's sleeper hit, Vigilante 8: Second Offense promises more fun, better graphics, and fester car chases. At E3, V8SO looked like it was coming together especially well, sporting crisp, clean crashes, spectacular explosion effects, and another bass-quakin' soundtrack.
The new characters and totally new tracks are set in wastelands across the U. It's another round of motorized mauling, and it could be another hit for Activision.
Surprisingly, V8 is the first serious contender to unseat the popular Twisted Metal 2 so far. The best thing about this vehicle combat game is its large and graphically superb 3D environments. Tons of lighting effects, lens flares and detailed textures make locations such as the Hoover Dam and Casino City look convincing. Just about everything in each area can be destroyed, sometimes with very chaotic and fiery consequences.
The old-style cars have plenty of personality--how could they not when they consist of pick-up trucks with campers and huge tank-like sedans? Even better, the excellent physics engine really brings each car and level to life, especially when skidding over an icy ski slope, thundering over towering hills, or taking a vicious missile hit. Unfortunately, V8's weapons aren't designed as well as the rest of the game. Just about every one of them autolocks onto its target, taking away the most challenging element in a combat game--aiming.
As a result, gameplay heavily consists of hide-and-seeking as combatants attempt to avoid lockons. In many of the one-player missions, it's possible to kill enemies by lobbing firepower from a perch far away with little chance of being hit. This big flaw isn't a fatal one, but it does prevent V8 from toppling the king of this genre, TM2.
As a single-player experience this is pretty much what you'd expect from a car blaster. The weapons look great, the enemy Al is adequate, and the scenery can be completely trashed to allow access to power-ups. As a multiplayer game, it could be better. It takes too long to destroy your opponent, and you tend to end up picking a straight road and "jousting" up and down it to get things over and done with.
Luxoflux has raised the bar of quality in every conceivable area: graphics and animation, sound, level design and realistic game physics. Totally destructible environments is the icing on the cake. The action can drag on at times, since all the vehicles can take a great deal of damage before dying off, but that's a very minor complain. V8 is a fine example of a good game. The graphics and interface are slick, the control is tight, and most importantly, the game plays well.
There are no weird glitches, and the minor pop-up problems go unnoticed, thanks to the intense action. Besides, you just have to love the funky music and characters. Although the game may seem easy at first, it can get quite tricky if you don't plan your attack. The 2P Mode is a lot of fun. In a parallel universe circa , a gang of rogue drivers calling themselves the Coyote Gang raids a secret military base in the Southwest, and all the weapons technology at the base falls into their hands.
Desperate times cail for desperate measures, and a grassroots militia group called the Vigilantes bands together to protect their small towns and outposts against the gang. Militia group, meet hi-tech weaponry. What ensues in Vigilante 8 is a free-for-all combat racing game that may turn out to be the definitive Twisted Metal killer.
In this bash-n-crash automotive Armageddon, you select one of 12 cars, each with a character-intense theme, like Boogie's Disco car and his special weapon, the Disco Ball. You then battle it out in one of eight arenas, running down your opponents and blowing them back to the junkyard with missiles, rockets, land mines, and more.
One major difference between this game and Twisted Metal is that while the backgrounds are not only fully destructible, they're textured with potholes, dips, craters, and hills So as you tear through a level blowing up buildings and destroying non-enemy environments, watch out for sudden drops and slippery slopes--you may even find a hidden area or two while doing so. The eight fully amped muscle cars also have a definite 70s look and feel to them, since they're modeled after actual cars of the period.
You may find yourself driving a souped-up faux Camaro, an over-the-top Gremlin, or a fully armed Chevelle. And since each driver is a psychic extension of their vehicle, expect such 70s artifacts as bell-bottoms, rhinestones, afros, and fhore. The unique environments imbue the game with a feeling that is genuinely desolate and deserted. For example, one area near the Hoover Dam in Nevada looks like a fully operational power plant without workers.
Imagine leaping over the dam and blasting cars below the perimeter wall. In other areas, like the oil fields, you destroy oil rigs and observation towers, which in turn topple over and damage other cars.
Although early in the developmental stage, the game plays as fast as Twisted Metal, though the graphics look much smoother and the cars are much more interesting. The explosions are on the programmers' list of things to work on, as is the music.
Murali Tegulapalle, producer of Vigilante 8, told CamePro, 'The music will have a definitely funky fee! So why not call this game Interstate 76 for the PlayStation? Activision wants players to experience combat racing like never before, and it's close to the mark.
Although the game does resemble Twisted Metal in concept, a strong story line and cleaner graphics should help Vigilante 8 burn the blacktop when it's released in May. This killer car game is being touted as the successor to Twisted Metal, and so far, the hype looks justified. Vigilante 8 is a fast-paced, brutal driving game where the objective is to turn enemy cars into junk heaps by bombarding them with explosives, rockets, machine guns, and anything else you can pick up.
In the latest version we played, unfortunately, the developers increased the game's difficulty to a rate that's almost unplayable and certainly unfair--which is a shame, because in earlier versions, the A. Activision claims it will fix this in the final revision. Besides that, the game's graphics and sound are immaculate, with little pop-up and a top-of-the-line funk soundtrack.
Vigilante 8 should be the Twisted sister we've been waiting for--if they tone down her temperament. Browse games Game Portals. Download Vigilante 8: s Offense PS1. Seperti di Vigilante 8 sebelumnya, di game Vigilante 8: 2and Offense pemain akan mengendalikan kendaraan dan menghilangkan semua kendaraan lain di arena dengan menggunakan senjata dan upgrade. Pemain sanggup memilih untuk bermain melalui means cerita, Quest Mode, atau bermain dengan berbagai macam bot dalam means Arcade.
Permainan ini juga mengatakan means kooperator dua pemain baru dan means Grand Melee Deathmatch. Pelanggaran Kedua memperkenalkan sistem "Salvage Points", yang memungkinkan pemain memulihkan kendaraan mereka dengan mengumpulkan Salvage Points dari lawan, memperbaiki kemampuan pelanggaran, pertahanan, kecepatan, dan penargetan kendaraan.
Penampilan luar kendaraan dan membaik dengan Salvage Points. Small issues with the presentation such as render distance issues and frame rate problems when a lot is happening on the screen do exist.
The big changes from past outings for the series are the addition of quirky gimmicks to the vehicles. This is the hover mechanics, snow mechanics and water mechanics.
Though in practice, these mechanics go from sort of useful to absolutely unworkable. The water mechanic, in particular, being absolutely useless aside from being a neat party trick. So we say just stay on the ground and perfect your destructive craft from there. The gameplay will be familiar to anyone that has played any game in this destruction derby mini-genre of gaming. It offers a variety of weapons and pickups, a player versus the odds battle with a cavalcade of enemies to contend with, an over the top action-heavy presentation and gameplay that offers a real challenge as you get to the later stages of the game.
It gives you everything you could want from a mindlessly violent and brutal title like this and we applaud the developers for not rocking the boat. One criticism though was the out of character inclusion to include combinations of buttons for special attacks. This mechanic finds a home in fighting titles or occasionally as cheat codes.
Though in a game where mindless explosive and destructive acts are the norm. This need for a methodical and tactical move set seems a little out of place. Overall, Vigilante 8: 2nd Offense is a great addition to the genre. It stays true to its roots and delivers an experience that is in touch with all the other big hitters of the destruction derby genre.
Arguably, this would be the last truly credible example of this as the genre would gradually fall from grace as its popularity dwindled. So we suggest you try this lesser-known vehicular rampage title, especially if you like Twisted Metal. There's nothing quite like the thrill of vehicular combat to get your blood flowing.
Spawned from the PC hit Interstate '76, the original Vigilante 8 took automotive destruction to a groovy new level on the PlayStation and the Nintendo Set in the southwest United States during the s, it was up to the Vigilantes, a group of freedom fighters to fight off the Coyotes, hired goons of a corporation bent on cornering the world oil market.
The Vigilantes handedly defeated the Coyotes, ensuring that citizens can continue to drive fast and waste gas worry-free. Fast forward 40 years, where the leader of the Coyotes, Slick Clyde, has been quite the busy boy. Instead of wallowing in self-pity after the defeat of '75, he has spent the past four decades constructing a time machine, one which he hopes to use to travel back to and make another attempt at defeating the Vigilantes.
So begins V8: Second Offense. The standard modes of play return. One player can choose Quest, Arcade or Survival Modes; two players can choose Quest, go head-to-head, or play cooperatively; and one to four players can deathmatch against each other.
Players will have 18 brand-spa nkin'-new cars to choose from, ranging from the standard four-door cruiser to a seemingly out-of-place Martian Land Rover. Some of the other vehicles include a garbage truck, semi-trailer, futuristic hovercar and some type of bus Activision has decided to remove the school bus, see sidebar.
Every vehicle is now equipped with alternative forms of propulsion. In addition to those new modifications, players can now customize the different attributes of their vehicles. By totaling an opponent, you can receive anywhere from one to five upgrade points that can be applied to either Avoidance, Strength, Speed or Something.
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