Download Championship Manager and take your team to the top of every competition Vote 1 2 3 4 5 6 7 8 9 Requirements and additional information:. The demo allows us to manage a team for the first six months of the season. Leticia Sorivella. Antony Peel. Software languages. Author Eidos. Apply the official Championship Manager September Patch. Game or Patch Questions? Visit FileForums. Magazines Banners. Championship Manager Game Updates. Championship Manager It's giving people a chance to do that, but to have control over what happens.
People love transfer rumours and stuff like that, they love it, they want to pick the team and you have people phoning up Richard Littlejohn or David Mellor and saying: The England team should be like this.
Enthusiasm is nothing without application, though, and fortunately Championship Manager is a miracle of programming and design. As the younger Collyer, Oliver, says: "With Championship Manager, we create the football world and then just put the user into it rather than the other games, which build the world around the user. You know that you're on a par with everybody else. So you're just part of the machine? Without you it would just quite happily carry on, and you're almost insignificant.
And that's like real football, isn't it? As a manager you're just part of the big jigsaw. But there's also other peripheral stuff such as the user interface. Even though people generally say it looks like a spreadsheet, it looks really dull and uninteresting, I don't think any of the other games' user interfaces have come near the intuitiveness.
As Paul says: "It's like the Internet, isn't it? You can click on something that interests you. No one says the Internet looks like a spreadsheet, it looks as much like a spreadsheet as CM.
So we've established that it's great, but let's not lose sight of the fact that in real terms this is simply another update. We happily rip into EA Sports for bringing out the same game every six months, so why should CM be reprieved? Admittedly, it's only an annual update, but it's an update nevertheless. The game has a vast online following and home-made data updates are freely available, not least on PC cover disc. So why bring this one out, Paul?
Why bring it out? Because it's going to be better. The first thing is that, if you just edited the players, you'd still be starting in and that's not much use because it would get messed up anyway.
It's another year of adding little bits and making it as perfect as we can. And it's only 20 quid, so it's not like we're taking the piss like FIFA. Both us and Eidos appreciate the fans and realise how much they contribute to the game's success.
Because if you piss the fans off, then there's no point. Oliver agrees: "It's more than just a data update, there are refinements and stuff. And the one big reason is that people actually want it.
People are quite happy and tell us that they want to spend, like, 20 quid on this version. The price is certainly a valid point. Working within the games industry, it's easy to lose sight of the fact that people actually pay good money for this stuff, and being able to buy the best game of the year for half the going rate can only be a good thing. It's good because over the years we've managed to get more power and they do listen to us, and we sort of say to them, you know, charge more than this and you are taking the piss.
But, 20 quid, you work out how much time they're going to spend playing it, generally, and that price is absolutely nothing - completely good value. But it also makes it easy for new people to get into a game if they can go and buy a standalone version for 20 quid, like the latest version of Championship Manager.
It helps broaden the game to other people. As far as whether somebody should just update the data, there are more features in it. There are certainly more features, and this seems as good a time as any to take a look at them. For starters, it will now be possible to play an astonishing 26 concurrent leagues, ten more than in the last version.
As Oliver says: "We've added a whole load of new leagues, some sort of obscure and a bit contentious, others that were blatantly missing from the game. The list in itself is impressive enough, but even more so when you consider the research that goes into each league.
It's not just a case of having a flick through a foreign edition of Rothman's, there is a vast infrastructure of researchers in place. So how, for example, do they go about setting up a Croatian League?
He'll probably come up with about 20 people who have said they would be the Croatian researcher if we do that league. We then get in contact with those people and ask them to do some sample data to see how quickly they respond, and generally communicate with them over a few weeks.
And if they're still up for it, then we choose the best one. We try and make sure they go to matches and that they're not just armchair fans, so we get people who are really into it. We've got about 50, people registered on our database and we know what teams they support, where they are, how many matches they go to, or claim to go to, what magazines they read and all this sort of stuff.
So we can immediately identify a potential researcher from any country. We've got a team of nine or ten full-time researchers in every country we feature, which is now We have a head researcher in each country and that person will be in touch with lots of sub-researchers. Ideally we try and get one for every team, so Immanuel in France will hopefully have contact with one person from each French club and then liaise with them.
So it's a big structure. Further improvements from last year include even more statistics, such as shots on target and pass completion ratios. For those either in the hunt for promotion, or haunted by relegation, a live league table can be viewed on match day, enabling you to plot your team's position as the goals fly in.
Staff feedback has also been enhanced, and you can now request both coach and physio repons on individual players.
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