Given Need for Speed's continued momentum — and the release of the adrenaline-fueled Payback and Heat since this writing — it seemed fitting to revisit this list. What better way to get the hype machine revved up as fans await the now-delayed new NFS? Gaining the title of the worst game in the series is Need for Speed: ProStreet. After a long period of time, ProStreet took players back to the track, ditching the illegal street-racing format that had previously been a huge success for EA.
ProStreet also brought in realistic damage to cars, which affected the way players raced, while also allowing them to drive around real-life circuits. However, following the success of the open-world format, ProStreet, also without any inclusion of police intervention, lacked the fun factor its predecessors brought. Along with this, the game failed to upgrade the realism of the driving and had lower quality of production compared to other titles in the series.
It's hard to expect much for a free-to-play title confined to mobile devices, and for most — this effort by Firemonkeys Studios is rather shallow and rough around the edges.
Short races and fairly limited, straightforward gameplay tend to bog it down, as does the emphasis of microtransactions. Still, No Limits is at least sufficient regarding its sleek visuals and solid, subtle use of gyro controls. The game plays smoothly enough — just don't expect an epic, highly-polished experience. Marking one of a handful of spinoff titles, Infogrames' V-Rally is essentially a "Need for Speed" effort in name only.
In fact, this tag was pretty much slapped onto the NA rendition to cater more to the American market. Still, for those who appreciate a fairly deep rally experience, this PlayStation title at least partly delivers. The blocky visuals haven't aged too well, and there's a decent learning curve thanks to some tricky checkpoints and twitchy controls.
Still, overall solid mechanics, diverse locales, and a slew of racing challenges give it some staying power. This one can be described as a "mixed bag," with its lackluster narrative, average visuals, and liberal use of microtransactions. Still, there's plenty to enjoy about this entry from Ghost Games, including the variety of street, drag, and off-road racing — and a dynamic day-night cycle to boot.
The game also emphasizes the satisfying acts of running cars off the road, taking on the feel of both Forza Horizon as well as Burnout 3. But aside from some fun drifting mechanics and cop chase scenes, Payback doesn't particularly stand out in any area. In the first installment of the Hot Pursuit franchise, this racing romp allowed players to be both the felon and the police.
With each new game in the series brings a new feature and the original Hot Pursuit brought in split-screen, as well as improving on the graphics greatly, which were impressive even for its time. Unfortunately for Hot Pursuit, its graphics aren't enough to make up for some generic gameplay and it lacks the open-world style that fans of the game enjoy so much.
Building on Hot Pursuit, this direct successor introduced racing for pink slips, as well as offering a tournament mode and bringing back the pursuit style racing in Getaway and Time Trap mode. A lot of the earlier games have been ranked fairly high on this list with the need for speed, the one that started the franchise, occupying. These racing games have spanned several generations of consoles, yet they still often go overlooked when discussing the biggest successes on each platform.
Need for speed underground and underground 2 The closest i've ever played an nfs game was the nfs mobile game not sure of the title and even then, i quit playing it after a couple of days.
Imo the game revolved too much on microtransactions and it just didn't offer the same experience as asphalt 8. By diego arguello 04 september High stakes pc version, 7th: If playback doesn't begin shortly, try restarting your device. Metacritic is typically the best place to check and figure out what the consensus is for the best games for each franchise.
The downside, however, was that the game required an always online connection, and there were some bugs in the start that needed sorting out as well. The bugs were sorted out soon after the release, but the always online was an issue that remained there. Still, it would be unfair to say that the reboot was a fail, because it was not. As a matter of fact, it was a much needed nudge in the right direction that the series needed.
Another great game in the entry is Need for Speed: Undercover. It was released back in , but quickly rose to fame because of the direction the series took. I know it all sounds too good to be true, and the good news is that it actually is true. So, that is certainly a great thing. This was a shocker for a lot of people. When Criterion games announced that they are developing the rebooted version of Need for Speed: Most Wanted, a lot of people were angry, but considering how the reboot of Hot Pursuit worked out so well, many thought that this would work too.
There was no team of bad guys you had to race to get to the final one, no pink sheets, or nothing like that. It felt like a different game, and while that is not a bad thing because it still was a good racing game, I just wish the game followed in the same footsteps as the original Most Wanted did, because combined with that amazing engine, and gameplay, it would have been a treat for all Need for Speed fans around the world.
If someone asks me about my favourite Need for Speed game, it would definitely be Need for Speed: Carbon and for all the right reasons. I am not sure if it was the night setting, or the amazing characters in the game, or the gameplay itself, but there was something so intoxicating about the game that made me fall in love with the game. The best thing about the game was the boss battle that you had to go through after you would rank up.
Drifting across those cliffs was one of the scariest, most thrilling experiences that I have had in a Need for Speed game, and I thoroughly enjoyed it. Short races and fairly limited, straightforward gameplay tend to bog it down, as does the emphasis of microtransactions.
Still, No Limits is at least sufficient regarding its sleek visuals and solid, subtle use of gyro controls. The game plays smoothly enough — just don't expect an epic, highly-polished experience.
Marking one of a handful of spinoff titles, Infogrames' V-Rally is essentially a "Need for Speed" effort in name only. In fact, this tag was pretty much slapped onto the NA rendition to cater more to the American market. Still, for those who appreciate a fairly deep rally experience, this PlayStation title at least partly delivers.
The blocky visuals haven't aged too well, and there's a decent learning curve thanks to some tricky checkpoints and twitchy controls. Still, overall solid mechanics, diverse locales, and a slew of racing challenges give it some staying power.
This one can be described as a "mixed bag," with its lackluster narrative, average visuals, and liberal use of microtransactions. Still, there's plenty to enjoy about this entry from Ghost Games, including the variety of street, drag, and off-road racing — and a dynamic day-night cycle to boot. The game also emphasizes the satisfying acts of running cars off the road, taking on the feel of both Forza Horizon as well as Burnout 3.
But aside from some fun drifting mechanics and cop chase scenes, Payback doesn't particularly stand out in any area. In the first installment of the Hot Pursuit franchise, this racing romp allowed players to be both the felon and the police.
With each new game in the series brings a new feature and the original Hot Pursuit brought in split-screen, as well as improving on the graphics greatly, which were impressive even for its time. Unfortunately for Hot Pursuit, its graphics aren't enough to make up for some generic gameplay and it lacks the open-world style that fans of the game enjoy so much.
Building on Hot Pursuit, this direct successor introduced racing for pink slips, as well as offering a tournament mode and bringing back the pursuit style racing in Getaway and Time Trap mode. And for PlayStation owners — High Stakes mode allowed two players to pit their cars against each other by inserting two memory cards. A cool feature, but not enough for the game to be seen as a high point in the series.
As the title suggests, World had a large map which players could access through an open world format, as highways interconnected between Palmont and Rockport from Carbon and Most Wanted. It also offered over licensed cars, a game mode called treasure hunt and introduced a new system of customization, which was based on skill points obtained through racing.
Published only on Nintendo hardware, Need for Speed: Nitro attempted to make the game purely fun, ditching realism to create a sense of excitement.
It also had a shallow campaign, which is what has this title very low down on the list. However, it manages to polish up certain areas, resulting in an overall smoother and more appealing experience than the '97 romp.
Additional cars and tracks and a variety of gameplay modes round out this more robust racer.
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